Jump into the Assessments or the Progression and start training! Aim for the head and manage your recoil. It wouldn't make for a great experience to have to reload during the training drill. There have been some training efficiency considerings such as clip reloading on kills. It wouldn't fit the Aiming.pro style to have a full Apex model with moving parts in the drills. well, the point of aim training is not to train specific aim patterns, the point of aim training is to train your mouse control, in order to make it easy for you to adapt to every aim pattern you gonna face in in-game situations, this is why aim training doesnt automatically make you a good aimer in a certain game, you need to practice the. There are areas where matching is approximated - such as the target model. Damage (and damage drop off over distance).These drills include the most important ones: There are many subtle features that make up a weapon profile. Six of the most popular guns from Apex Legends have been replicated to give a mechanics feeling just like Apex game play:Įach weapon is carefully matched to the in-game behaviour. Zoom through the earlier drills until you get stuck, then it's time to put in the serious training to achieve the required score. Check out how you score compared to the rest of the community.įifty six drills to play in your own time. Regularly come back to these to improve your rank. Sign up to Plus to get full access AssessmentĮight carefully selected drills to give an all round skill test for Apex aiming. ![]() This Trainer is exclusive to Plus members. The Apex Legends Aim Trainer has a selection of specially tailored drills to practice general aiming and peeking with a variety of weapons at different ranges. Great for short/medium snaps.Aiming in Apex Legends is all about recoil control and shooting just slightly ahead of the target to account for the projectile travel time. Best overall for tracking.Ħ Sphere Hipfire Voltaic. ![]() Good for long camera movements and timing. Bronze to Predator USP icon 1 Tracking core training USP icon 2 Consistent Flicks USP icon 3. Aim trainers are also alot better for games like valorant where most of the mechanical skill comes from aim. On the otherhand if you are having trouble with consistency in your aim then aim trainers can be helpfull still. For a limited time only, we’re offering a FREE 7 day trial so you can show us what you’re made of. Aim trainers cant really combine all that so itll feel odd when transitioning to actual gameplay. Good for tracking.Īscended Tracking v2 (recoil). The Apex Legends training guide has just dropped into our aim trainer. The Apex Legends Aim Trainer has a selection of specially tailored drills to practice general aiming and peeking with a variety of weapons at different ranges. Good for right stick control and timing.Ĭata IC short/long strafes (just do short). Good for snaps and timing.ġ wall 6 targets/1wall 6 targets small. ![]() For example: Pick the Overwatch option if you play CoD. Dead zone should also be "circle" and not "cross." Sens and FOV measurements should be set to the same game or a game made by the same developers, or a game that uses the same launcher. Minimize dead zone in steam and find your minimum response curve before stick drift kicks in. Cheers This app is not affiliated with or sponsored. Meanwhile, please check this post on Reddit and FAQ. The screen width of your device must be greater than 900 pixels. It's meant to be used on the desktop browser with a mouse or controller. Don't focus too much on sens, this isn't KBM. Hi Thanks for checking out this little app to practice recoil patterns. Get used to 5.5 sens, or higher, at a minimum.
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![]() the time is purely down to how long it takes a passenger to get from drop-off to the gate and board. in a starter airport that has no facilities such as washrooms, food, cafes etc. take a small gate that takes planes with an average of 60 - 100 pax per flight. As your airport expands, those times change meaning that the larger the airport, the longer your turnaround timeas need to be. Your (air)mileage may vary.Duration of turnaround is one of those questions that crops up regularly and has many influencing factors. ![]() It drastically improved my throughput, solved all my security bottleneck woes, and only cost an arm and a leg. The entry foyer is a tall but shallow part of the airport, with ticketing covering the top third, baggage claim the bottom third, and a security phalanx covering the right half of the middle with a bunch of stand-bagscan-perscan lanes. It keeps people moving and prevents floor-transfers from getting too congested.Īs for security, I.uh.kinda got mad at it and tried something different. Since those terminal arms get pretty long, I put in segmented moving sidewalks with up and down escalators at each gap. I'm able to get even XL planes loaded and off the ramp within default time that way, but it's costly. The only difference is I station a pair of gate agent stands at each S gate, a quad at each L gate, and six at each XL gate. It gives me double the gate density without having to cram a thousand passengers into the same terminal floorspace. ![]() I've taken to building terminals with combined gates - L or XL second floor gates on one side, and S first floor gates on the other - just like A-Train suggested. puting cafe and lounges and waiting areas up there too.Iv JUST added an airport MOD titled ABBOTSFORD s not like the one in abbotsford, but its nice and small and woould give you an idea on what im doing :) Ive put my Ticketing anf security on the first floor, then ran escalators and stairs to the second floor. So if you're not concerned about controlling traffic flow go with just stairs. This is a realistic idea, and in reality stairs a much cheaper than the Escalators anyway. I have found that if you're going to use escalators, and they are good for traffic control, you should have one of each and at least one set of stairs between. Just curious what others have come up with. It seems fast enough now (the bottleneck is back to being the slow gate attendant), but it looks silly having four escalators bunched around every gate. I changed it so there are now two of each, with the down-escalators facing off to the sides and the up-escalators for boarding in the middle. (See my Season 3 "Let's Play! SimAirport" Intro for a more detailed description.)Īt first I put an up-escalator on one side and a down-escalator on the other, but it wasn't fast enough to handle the crowds on really big flights. As a bonus, you can run parts of the baggage system along the ground floor (behind a wall) to save cost). Thus the point of serving Small gates off the first floor. It'd be ideal to have the whole terminal on the 2nd floor, but we'd have to fill up the entire floor below it. Arriving Pax are sent down a hallway toward stairs to the first floor, or can turn and go to another gate on 2 or 3. ![]() The trick there is the departure lounge for the XL gates is on the 3rd floor, and after Pax go through the Gate Agent Desks they go down to floor 2 to the gate. I have even done a terminal design with XL gates on one side and Large gates on the other. I like stacking gates on a 20-tile wide "Pier", with Small gates being served off one side on the first floor, and Large or XL gates being served on the Second floor. There are a number of ways to do it, from very cheap on the Career terminal, to a full-on multi-floor terminal. Originally posted by Mixolydian:Now that the gate door is on the 2nd floor, how are you designing your terminal gates? ![]() The Oakland Raiders were originally going to be called the "Oakland Señors" after a name-the-team contest had that name finish first, but after being the target of local jokes, the name was changed to the Raiders before the 1960 season began. They have previously played at Kezar Stadium and Candlestick Park in San Francisco, Frank Youell Field and Oakland Coliseum in Oakland, and the Los Angeles Memorial Coliseum in Los Angeles. ![]() The Raiders have had 17 former players who have been enshrined in the Pro Football Hall of Fame as well as two former coaches and Al Davis. The Raiders are known for their extensive fan base and distinctive team culture. Control of the franchise was then given to Al's son Mark Davis, with Al's wife Carol maintaining ownership. Īl Davis owned the team from 1972 until his death in 2011. As of the end of the NFL's 2022 season, the Raiders have an all-time regular season record of 497 wins, 458 losses, and 11 ties their all-time playoff record currently stands at 25 wins and 20 losses. Since 1963, the team has won 15 division titles (3 AFL and 12 NFL), 4 AFC Championships ( 1976, 1980, 1983, and 2002), one AFL Championship ( 1967), and three Super Bowl Championships: XI (1976), XV (1980), and XVIII (1983). The team would go on to win its first (and only) AFL Championship that year in doing so, the Raiders advanced to Super Bowl II, where they were soundly defeated by the Green Bay Packers. In 1967, after several years of improvement, the Raiders reached the postseason for the first time. ![]() In 1963, the Raiders' fortunes improved dramatically with the introduction of head coach (and eventual owner) Al Davis. The team's first three years of operation ( 1960– 1962) were marred by poor performance, financial difficulties, and spotty attendance. The Raiders' on-field fortunes have varied considerably over the years. Nearly three years later, on January 22, 2020, the Raiders moved to Las Vegas. On March 27, 2017, NFL team owners voted nearly unanimously to approve the Raiders' application to relocate to Las Vegas. The team departed Oakland to play in Los Angeles from the 1982 season through the 1994 season before returning to Oakland at the start of the 1995 season. The team was almost chosen under the nickname "Señors" when established, as close to the team sporting the "Oakland Señors" team name is the original idea of the orange and black team theme colors, that were discontinued as well. They moved to the NFL with the AFL–NFL merger in 1970. The club plays its home games at Allegiant Stadium in Paradise, Nevada, and is headquartered in Henderson, Nevada.įounded on January 30, 1960, and originally based in Oakland, California, the Raiders played their first regular season game on September 11, 1960, as a charter member of the American Football League (AFL). The Raiders compete in the National Football League (NFL) as a member club of the league's American Football Conference (AFC) West division. The Las Vegas Raiders are a professional American football team based in the Las Vegas metropolitan area. Los Angeles Memorial Coliseum ( 1982– 1994).† – Does not include the AFL or NFL Championships won during the same seasons as the AFL–NFL Super Bowl Championships prior to the 1970 AFL–NFL merger AFL championships (pre-1970 AFL–NFL merger) (1).Malosos ("Bad Boys" Mexican fan base). ![]() Students who use short story summaries to develop their skills in summarizing will succeed in other forms of writing. This is because it highlights crucial details, suggests reader interest, and emphasizes the story’s main idea. It is an essential component of a literature prompt. The summary of a short story is sometimes called a hook, news report, or teaser. A short story summary tells the story’s important events without going into depth about the characters or setting. This may sound like a lot to keep in mind, but a summary maker like the one at the top of this page is able to help you create a stellar synopsis quickly and effectively.Photo by Etienne Girardet on Unsplash What Is a Summary?Ī summary condenses the main points of a lengthy text. When done right, your summary should give readers a clear snapshot of your topic without bogging them down in detail. Remember, while it’s essential to touch on the key aspects, it’s equally crucial to sidestep any extraneous information. Key focus: Highlight main ideas, omitting non-essential details. Logical flow: Maintain the sequence of the original content. Objectivity: Stick to the facts, avoiding personal bias or other opinions. Clarity and brevity: Strike the right balance between clarity and brevity and get to the point quickly in your summary. ![]() ![]() Here’s what to keep in mind whether you’re writing your own summary or fine-tuning one after using a summary tool. *This summary came from an article titled “ Agriculture in the Middle Ages.”īeing able to effectively summarize text is all about capturing the main themes of an article, project plan, or monthly report without providing too much detail. To summarize, the article provides an overview of the farming practices, crops, technology, and agricultural society and economy of Europe during the Middle Ages. The medieval system of agriculture began to break down in the 14th century with the development of more intensive agricultural methods, and after the population losses of the Black Death in 1347–1351, more land was made available to a diminished number of farmers. Oxen and horses were used as draft animals, and sheep were raised for wool and pigs for meat. The most important crops in most European regions were barley and wheat, as well as oats and rye. Peasant farmers and serfs grew crops for themselves in the feudal system that began around 1000. The population of Europe decreased due to epidemics, climatic cooling, and frequent crop failures. Summary generated by Grammarly: During the Middle Ages in Europe, from the fall of the Western Roman Empire to around 1500, farming practices, crops, technology, and the agricultural economy and society are discussed in this article. Prompt: Write a summary of this article on medieval agricultural systems for an academic audience. *This summary came from an article titled “ The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review.” Overall, the study provides a method to examine consumer attitudes through VR and AR advertisements using the ELM theory. Additionally, variables such as advertisement quality, demographic differences, and the technological context of VR and AR advertisements can facilitate central route persuasion, while source credibility, social presence, and message content in VR and AR advertisements were found to be the persuasion factors under the peripheral route. ![]() Six research prepositions were identified to facilitate the investigation of consumer attitude persuasion based on the literature. Incorporating VR and AR technology can help build stronger brands, engage audiences, and provide unique experiences for customers using their mobile devices. Summary generated by Grammarly: A conceptual review suggests that virtual reality (VR) and augmented reality (AR) video advertisements can persuade consumer attitudes. Prompt: Write a summary for senior marketing leaders of these findings on the persuasive nature of VR and AR video advertisements. |
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